Curious to see what we’re currently working on? These games are in the late stages of development. They’ve been thoroughly tested and revised and gameplay is pretty much turbulence-free. Some will become Frown Clowns releases while others may find homes with other publishers – who knows?! Note that all images shown here are from our online prototypes, so art and graphics are not final.
Think you’ve got what it takes to help us test stuff online in Tabletop Simulator? Join our Discord!
2-4 players | 60-90 minutes | 13+
Coming to Kickstarter in 2024 on Pop Art Games / Frown Clowns!
Hair Band is a dice placement and resource management game in which you’ll form an upstart 80’s glam metal band in Hollywood and compete to become the most awesome new band on the Sunset Strip. Each round, you’ll be rolling dice and placing them on the board to practice, write songs, play shows, promote, or party. Heavy metal musicians can be a reckless and unruly bunch, so you’ll need to steer clear of band drama and keep your rowdy Rockers out of trouble. There’s a record deal at stake here, and the first band to reach the label’s contract requirements gets to sign on the dotted line and wins the game.
Hair Band is a humorous tribute to the most decadent and often ridiculous scene in rock music history, and the target audience are music fans, 80’s kids, and anyone who was ever in a band or wanted to be.
2 players | 30 minutes | 8+
Oosterang is a forgotten word mariners once joyfully shouted when they reached port after a long journey at sea. In Oosterang, you command a fleet of merchant vessels, each carrying different cargo. You must compete with rival merchants, navigate treacherous ever-changing waters, avoid the sea monster and dodge the dreaded pirate.
On your turn, roll all the dice. 2 show a vessel icon and 2 show a direction. Choose 1 of each and move that vessel accordingly. Your goal is to make it across the board, but if you land on a rival vessel along the way they are decommissioned and must return home. If you roll a direction on the red Pirate die, you get to move it to mess up your opponent. Landing on wind or storm tiles alters your course, either in your favor or not. You must also avoid with the Monster, who pops up randomly looking for vessels to decommission. You may use 1 Tactics card per turn, which allow you bonus moves, rerolls, etc.
The first player to safely navigate 3 vessels over to their opponent’s ports is the winner.
2-6 players | 60 minutes | 8+
For thousands of years the adorable inhabitants of the faraway Norgath solar system have coexisted peacefully despite the growing stresses of overpopulation on their respective worlds. But then the big news hit. The Norgathian Association for Space and Scientific Advancement (NASSA for short) has discovered another solar system they’ve temporarily named “System 6” – 6 inhabitable planets rich in valuable resources. You’ve been chosen to represent your Norgathian world in the mad scramble to claim as much real estate and resources as you can before the others do. To come out on top, plant your Flags on these new Planets, collect Resources and turn them into special powers, and bend the rules by messing with the planetary point values. The player with the most points when the point supply runs out will win the game and save their planet. You’ll also get to rename the new solar system, because “System 6” kinda sucks.
System 6 utilizes a Yahtzee mechanic to determine player options and movement. On your turn, roll all the dice. Then reroll any number of them up to 2 times. Your goal is to roll a set of as many of-a-kind as you can in order to plant your flags and collect resources from 1 of the 6 planets. Spend Energy to get around, and spend resources to activate Power Lab cards for special abilities. Any dice that aren’t part of your set are used to populate the board with more resources and point tokens.
The player with the most flags on a planet wins point tokens that accumulated there during the game, and the player with the most overall points wins.
2 players | 30 minutes | 13+
Prizefight is a head-to-head boxing game with the fast pace and flow of a real boxing match. It finds a home between overly complex boxing games that require looking up punch results in various charts, and lite, goofy games with very little realism.
In the game, players take turns choosing and rolling dice in a series of “exchanges.” Block your opponent’s punches with your defense dice, play it safe with high-percentage jabs, or go all out and throw power punches to inflict more damage. Be careful though, as all punches use up valuable energy – especially the big ones. At the end of each exchange, the player who inflicts the most damage moves the Prizefight token a number of spaces towards their opponent in a tug-o-war mechanic. If the token moves into their KO zone, it’s a knockdown (and potential knockout!). You can also cut your opponent, which takes away important attributes and can even lead to a TKO. After the 5th exchange, the fighter who inflicted the most damage wins the round. The player who wins the most rounds wins the match. Of course you can also win at any time by knocking out your opponent.
Prizefight features 32 colorful fighters, each with unique skills. A match typically takes around 30 minutes.
Creating The Cosmos
2-6 players | 45 minutes | 8+
It’s the dawn of time. Thesis, the primordial Goddess of creation, has created 6 Gods to help her forge the cosmos. As one of those Gods, you’ve been tasked with collecting Elements needed to make celestial Objects to fill the sky.
On your turn, roll the dice. Select 1 result and move your pawn around the cosmos, collecting elements tokens. When you collect elements required to make a moon, planet or star, discard them and place one of your colored celestial Objects on the board to score points. Score additional points for placing them adjacent to certain others. Now, whenever an opponent lands on a space with your object, you get points. So when the sky gets full, you must plan your routes wisely to avoid giving points to others.
The God with the most points when the Object deck runs out will have a constellation named after them and win the game.
High Score Heroes
1-5 players | 30-45 minutes | 8+
It’s time to hit the arcade! In High Score Heroes, you’ll choose cards and dice to play your favorite retro arcade games and get on the High Scores list to earn victory points. Collect Gems from the arcade to boost your scores or spend them to take home some choice Prizes.
Each round, players power up by drawing cards from the market. When you reach 3 cards in your hand, you must play one of the games in the arcade on your next turn by revealing them. Cards scores different points on each game. You can also opt to get a jump on your rivals by grabbing a seat at a game before you have 3 cards, rolling dice in their place. If you get on the Top Scores list, add your colored token to it and bump your rivals’ scores down (or off!). Gem tokens are added to games that weren’t used last round, to provide extra incentive to play them later. There are also 2 seats per game – if you take the first seat, your score beats ties with previous scores on the list.
The player with the most victory points after 6 rounds is the new High Score Hero!
2-5 players | 30 minutes | 8+
In Elix6irs, you play as potion makers competing to gather ingredients from the forest in order to make 6 different elixirs. Elix6irs is played in rounds, and each round has 2 simple phases – Gather and Mix.
In the Gather phase, players take turns clockwise placing a worker out onto any one of the 3 spaces at a Forest Location card where you might want Ingredients. Spaces allow you to take different numbers of Ingredients tokens there (which have different point values), or take the card action. After all players have placed their 3 workers, cards are resolved and tokens are collected.
In the Mix phase, players simultaneously put their new Ingredients onto any of their player board’s matching potion spaces. One catch though – you must always add Ingredients vertically starting at the bottom of the bottle. For example, you can’t add the second Ingredient until you’ve put in the first.
Score points for completing potions, for using your unique “enchanted” ingredients, and for making your Charms. The game ends after any player completes 4 of their elixirs, at which point the player with the most points is the winner.
2-4 players | 30 minutes | 8+
Dice Divers is a family weight press-your-luck & set collection game in which you play as a diver racing to snap photos of wildlife, collect shells to make jewelry, and search for treasure.
On your turn, roll all 5 dice. Use them to select 1 of the 3 dice sites, placing a die above the corresponding Dive card. Then place other dice on the Dive card to pick up Item tokens. Roll again to try and dive deeper to get more stuff. If you roll another matching number, you succeed! If you fail, spend a bottle (if you have any) to try again. If you fail, you bust and must head back to the surface with nothing. If you reach the treasure, you collect ALL the card’s tokens, find doubloons for your treasure map, AND collect the card for it’s special ability.
The first diver to complete 2 of the 3 tasks on their dive board is the winner.
2-5 players | 30 minutes | 8+
When your neighborhood is overrun with pests, you know who to call – the X-terminators! As an employee, you’ll be drafting dice from a shared pool and using cards to remove pests from Job cards to earn money. You can earn additional money in the form of personal game-end performance bonuses. The X-terminator who brings in the most money when we reach the second token on the calendar is named employee of the month and wins the game.
2-5 players | 30 minutes | 8+
Body Rot is a lite trick-taking game in which you and your colleagues play as doctors at the local ER, and you’ve just acquired a patient with a gnarly, unidentified flesh-eating disease. He’s going to lose body parts and it’s going to get messy. Your mission is to prevent as much body rot as possible by applying various remedies. For each trick, you just want to avoid applying the worst remedy, which makes you the “quack” and saddles you with points. The doctor who saves the most flesh and scores the fewest points after 12 tricks wins the game!
2-5 players | 30 minutes | 13+
Buy and sell rare items in Black Marketeers, a lite game of set collection and press-your-luck. On your turn, you can (a) buy an Item, (b) sell an Item, or (c) sell to a Collector.
When you buy an Item card, pay the cost below the card and draw the associated number of Heat tokens. The cheaper the Item, the more Heat you must take. If you draw a Raid token, the Police bust any player with Heat that exceeds the Raid number. Those players lose 3 of their cards.
When you Sell an Item, collect its current market value. That Item’s value then moves to the bottom and others are raised.
When you Sell to a Collector, discard the Items they want to earn larger amounts of cash.
The player with the most money when the Items deck runs out is the winner.